Design Better Buttons
The do's and don'ts of button design—UI checklist
A button is one of the simplest yet most critical UI elements. It represents action. Decision. Momentum. But despite their ubiquity, buttons are often poorly designed—visually inconsistent, semantically vague, or hostile to touch interfaces and accessibility tools.
This article offers actionable principles to elevate your button design across platforms, devices, and contexts. These aren’t just aesthetic suggestions—they’re usability fundamentals.
1. Limit One Style per Button Type

Too many interfaces confuse users by styling the same kind of action differently across the app. Audit your buttons and reduce them to one visual style per role: primary, secondary, tertiary, danger, success, ghost, link, etc. Design systems exist to simplify, not multiply.
2. Include Event States and Provide Visual Feedback

A button is a conversation. When users hover, click, or tap, they expect the UI to respond. States like hover, focus, active, disabled, and loading confirm the interaction is working. Without them, users feel stuck or unsure—especially on slower connections or mobile.
3. Differentiate Button Types Clearly

The hierarchy of actions should be self-evident. Primary buttons should command attention, secondary buttons should support them, and destructive actions like “Delete” should be visually distinct (often red or outlined). Don't make irreversible actions look casual.
4. Keep Button Styles Consistent

Use consistent visual treatment across your product. If your buttons use an 8px radius, bold text, and a drop shadow—stick with it. Deviations in styling dilute trust and visual clarity.
5. Non-Buttons Shouldn’t Look Like Buttons

Not every rectangle with text should be clickable. Tags, chips, and labels often look like buttons when styled similarly. If users start clicking on things expecting an action and nothing happens, that’s a failure of affordance and feedback.
6. Keep Case Consistent

Choose a casing style (title case, sentence case, all caps) and apply it consistently. Buttons are scanned, not read. Uniformity reduces visual friction and reinforces hierarchy.
7. Use Icons Thoughtfully

Icons can clarify an action (“🔍 Search”) or streamline a dense interface (like tables or repeated rows). But never use icons alone unless they’re universally recognized (e.g., trash, edit, download). Pair icons with text unless the context is extremely clear.
8. Avoid Long Labels

Keep button labels short and specific. Avoid labels that read like documentation. Good: “Download PDF.” Bad: “Click here to download the PDF file.” Brevity improves scannability.
That said, make exceptions for dangerous actions. “Delete Location” is better than “Yes.” Clarity outweighs brevity when the stakes are high.
9. Label the Action, Not the Outcome

Users aren’t reading your UI with a lawyer’s precision. Labels like “Yes” or “Confirm” are ambiguous without context. “Delete Location” is unambiguous. “Yes, delete location” is redundant. Be clear, not verbose.
10. Don’t Wrap Labels

Button text should never wrap. It looks broken, especially in responsive layouts. Instead, shorten the copy or make the button wider.
11. Add Padding Between Links

Inline link actions, especially when grouped (e.g., “Edit | Duplicate | Delete”), need generous tap targets—especially on mobile. Add padding between them and ensure they meet accessibility minimums (at least 44x44px touch area).
12. Address Device Context: Mobile vs Desktop
Button design isn’t one-size-fits-all.
On mobile, prioritize tap size, spacing, and fixed bottom actions. Fingers are less precise than cursors. Avoid tiny icons or tightly packed controls.
On desktop, buttons can be smaller, but hover and focus states become more important.
On tablets, prioritize hybrid design: large touch targets, but also visible feedback and clear labels.
Don’t just scale buttons down. Design responsively. Audit in real contexts.
13. Accessibility Is Not Optional
Accessible buttons serve everyone. A few rules to follow:
Use proper
<button>
or<a>
HTML elements—notdiv
s.Add meaningful labels (
aria-label
) when the button text isn’t descriptive (e.g., icon-only buttons).Ensure color contrast meets WCAG guidelines (minimum 4.5:1 for normal text).
Use
aria-disabled
andaria-busy
appropriately for dynamic state changes.Ensure keyboard users can tab to, activate, and understand every button.
Also: never rely solely on color to indicate state. Use icons, text, or patterns to signal changes.
14. Beware of Button Overload
Don’t flood an interface with too many options. Multiple competing buttons create decision fatigue. When everything is a CTA, nothing is.
If you need to show multiple actions, prioritize the most important one. The rest can go in a menu, drawer, or inline icon.
15. Test Buttons in Real Contexts
Designing a button in Figma is not the same as clicking it on a phone in a moving car. Prototype. Click. Tap. Test on iOS, Android, Chrome, Safari, with and without a mouse or keyboard.
Empathy is the hidden layer of great interface design.
In Summary
Buttons are the handshake of your interface. They represent trust, clarity, and intent. Good button design doesn’t call attention to itself—it guides the user, helps them act, and disappears.
Design buttons like you would design doors in a building: obvious, accessible, purposeful, and never locked without reason.